Deadwood

As part of a final project for my Object Oriented Design course I, was tasked to recreate the boardgame Deadwood Studios in Java using model view controller (MVC) program design. This project gave me the chance to learn about planning and designing an application from the ground up.

The project began with me planning the design of the model using UML design protocols. In doing this I constructed UML class diagrams to plan the structure and class hierarchy of the program as well as enumerated use cases to test my model against.

I then implemented the model which was playable using the command line in which it would take user input and parse that into player turn commands. After this I created the view and controller which utilized java's AWT and Swing libraries to provide the GUI. This was my first time implementing UI in Java and it taught me a lot about UI and event programming.

gameplay